| // |
| // fragment_main |
| // |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| |
| void textureStore_1f1ef8() { |
| int2 arg_1 = (1).xx; |
| uint arg_2 = 1u; |
| int4 arg_3 = (1).xxxx; |
| arg_0[int3(arg_1, int(arg_2))] = arg_3; |
| } |
| |
| void fragment_main() { |
| textureStore_1f1ef8(); |
| return; |
| } |
| // |
| // compute_main |
| // |
| RWTexture2DArray<int4> arg_0 : register(u0, space1); |
| |
| void textureStore_1f1ef8() { |
| int2 arg_1 = (1).xx; |
| uint arg_2 = 1u; |
| int4 arg_3 = (1).xxxx; |
| arg_0[int3(arg_1, int(arg_2))] = arg_3; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_1f1ef8(); |
| return; |
| } |