blob: edb0ba01a6ab3a88ee3c5164fa55473c699f6a19 [file] [log] [blame]
//
// fragment_main
//
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_48eae1() {
int2 arg_1 = (1).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_48eae1();
return;
}
//
// compute_main
//
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_48eae1() {
int2 arg_1 = (1).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_48eae1();
return;
}