blob: 2c887edce81b5c376222774854cc769f5b00f67b [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c863be() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
void fragment_main() {
textureStore_c863be();
return;
}
//
// compute_main
//
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c863be() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[int3(arg_1, arg_2)] = arg_3;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c863be();
return;
}