struct tint_symbol_3 { | |
uint tint_symbol_1 : SV_VertexID; | |
}; | |
struct tint_symbol_4 { | |
float4 value : SV_Position; | |
}; | |
float4 tint_symbol_inner(uint tint_symbol_1) { | |
return float4(0.0f, 0.0f, 0.0f, 1.0f); | |
} | |
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { | |
float4 inner_result = tint_symbol_inner(tint_symbol_2.tint_symbol_1); | |
tint_symbol_4 wrapper_result = (tint_symbol_4)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} |