Update CTS expectations bug number for DXC issue

These were previously sharing a bug with a similar issue affecting
Qualcomm/Android that has now been fixed. Opened a new bug to track
investigation of the DXC issue.

Bug: tint:2059
No-Try: true
Change-Id: I191a7f9c58fd606904d001245d4641e744ad83f9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155960
Auto-Submit: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: James Price <jrprice@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index a058ea5..404a962 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -598,12 +598,12 @@
 ################################################################################
 # matCx3 and array_of_matCx3...use_struct=2 causes device lost on DXC
 ################################################################################
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=2;use_struct=true [ Failure ]
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=3;use_struct=true [ Failure ]
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=4;use_struct=true [ Failure ]
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=2;use_struct=true [ Failure ]
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=3;use_struct=true [ Failure ]
-crbug.com/tint/1975 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=4;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=2;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=3;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:array_of_matCx3:columns=4;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=2;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=3;use_struct=true [ Failure ]
+crbug.com/tint/2059 [ webgpu-dxc-enabled win10 ] webgpu:shader,execution,padding:matCx3:columns=4;use_struct=true [ Failure ]
 
 ################################################################################
 # maxInterStageShaderComponents limit tests fail with CreateGraphicsPipelines fail with <Unknown VkResult> on Android Qualcomm (Pixel 4)