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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/BlendStateD3D12.h"
#include "common/Assert.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
namespace dawn_native { namespace d3d12 {
namespace {
D3D12_BLEND D3D12Blend(dawn::BlendFactor factor) {
switch (factor) {
case dawn::BlendFactor::Zero:
return D3D12_BLEND_ZERO;
case dawn::BlendFactor::One:
return D3D12_BLEND_ONE;
case dawn::BlendFactor::SrcColor:
return D3D12_BLEND_SRC_COLOR;
case dawn::BlendFactor::OneMinusSrcColor:
return D3D12_BLEND_INV_SRC_COLOR;
case dawn::BlendFactor::SrcAlpha:
return D3D12_BLEND_SRC_ALPHA;
case dawn::BlendFactor::OneMinusSrcAlpha:
return D3D12_BLEND_INV_SRC_ALPHA;
case dawn::BlendFactor::DstColor:
return D3D12_BLEND_DEST_COLOR;
case dawn::BlendFactor::OneMinusDstColor:
return D3D12_BLEND_INV_DEST_COLOR;
case dawn::BlendFactor::DstAlpha:
return D3D12_BLEND_DEST_ALPHA;
case dawn::BlendFactor::OneMinusDstAlpha:
return D3D12_BLEND_INV_DEST_ALPHA;
case dawn::BlendFactor::SrcAlphaSaturated:
return D3D12_BLEND_SRC_ALPHA_SAT;
case dawn::BlendFactor::BlendColor:
return D3D12_BLEND_BLEND_FACTOR;
case dawn::BlendFactor::OneMinusBlendColor:
return D3D12_BLEND_INV_BLEND_FACTOR;
default:
UNREACHABLE();
}
}
D3D12_BLEND_OP D3D12BlendOperation(dawn::BlendOperation operation) {
switch (operation) {
case dawn::BlendOperation::Add:
return D3D12_BLEND_OP_ADD;
case dawn::BlendOperation::Subtract:
return D3D12_BLEND_OP_SUBTRACT;
case dawn::BlendOperation::ReverseSubtract:
return D3D12_BLEND_OP_REV_SUBTRACT;
case dawn::BlendOperation::Min:
return D3D12_BLEND_OP_MIN;
case dawn::BlendOperation::Max:
return D3D12_BLEND_OP_MAX;
default:
UNREACHABLE();
}
}
uint8_t D3D12RenderTargetWriteMask(dawn::ColorWriteMask colorWriteMask) {
static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Red) ==
D3D12_COLOR_WRITE_ENABLE_RED,
"ColorWriteMask values must match");
static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Green) ==
D3D12_COLOR_WRITE_ENABLE_GREEN,
"ColorWriteMask values must match");
static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Blue) ==
D3D12_COLOR_WRITE_ENABLE_BLUE,
"ColorWriteMask values must match");
static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Alpha) ==
D3D12_COLOR_WRITE_ENABLE_ALPHA,
"ColorWriteMask values must match");
return static_cast<uint8_t>(colorWriteMask);
}
} // namespace
BlendState::BlendState(BlendStateBuilder* builder) : BlendStateBase(builder) {
auto& info = GetBlendInfo();
mBlendDesc.BlendEnable = info.blendEnabled;
mBlendDesc.SrcBlend = D3D12Blend(info.colorBlend.srcFactor);
mBlendDesc.DestBlend = D3D12Blend(info.colorBlend.dstFactor);
mBlendDesc.BlendOp = D3D12BlendOperation(info.colorBlend.operation);
mBlendDesc.SrcBlendAlpha = D3D12Blend(info.alphaBlend.srcFactor);
mBlendDesc.DestBlendAlpha = D3D12Blend(info.alphaBlend.dstFactor);
mBlendDesc.BlendOpAlpha = D3D12BlendOperation(info.alphaBlend.operation);
mBlendDesc.RenderTargetWriteMask = D3D12RenderTargetWriteMask(info.colorWriteMask);
mBlendDesc.LogicOpEnable = false;
mBlendDesc.LogicOp = D3D12_LOGIC_OP_NOOP;
}
const D3D12_RENDER_TARGET_BLEND_DESC& BlendState::GetD3D12BlendDesc() const {
return mBlendDesc;
}
}} // namespace dawn_native::d3d12