blob: 55ef7123ade1164531b4fdd04a3a019f639d116c [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(4) {
field0:array<i32> @offset(0)
}
$B1: { # root
%x_3:ptr<private, vec3<u32>, read_write> = var
%x_6:ptr<storage, S, read_write> = var @binding_point(0, 0)
%x_7:ptr<storage, S, read_write> = var @binding_point(0, 1)
%x_8:ptr<storage, S, read_write> = var @binding_point(0, 2)
%x_9:ptr<storage, S, read_write> = var @binding_point(0, 3)
}
%main_1 = func():void {
$B2: {
%7:u32 = load_vector_element %x_3, 0u
%x_26:u32 = let %7
%9:ptr<storage, i32, read_write> = access %x_9, 0u, %x_26
%10:ptr<storage, i32, read_write> = access %x_6, 0u, %x_26
%11:i32 = load %10
%12:u32 = bitcast %11
%13:u32 = let %12
%14:ptr<storage, i32, read_write> = access %x_7, 0u, %x_26
%15:i32 = load %14
%16:u32 = bitcast %15
%17:u32 = let %16
%18:ptr<storage, i32, read_write> = access %x_8, 0u, %x_26
%19:i32 = load %18
%20:u32 = bitcast %19
%21:u32 = let %20
%22:u32 = max %13, %17
%23:u32 = min %22, %21
%24:i32 = bitcast %23
store %9, %24
ret
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func(%x_3_param:vec3<u32> [@global_invocation_id]):void {
$B3: {
store %x_3, %x_3_param
%27:void = call %main_1
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************