blob: cd3896bf493d4981892401af67b7aac815495bfd [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(4) {
field0:array<u32> @offset(0)
}
$B1: { # root
%x_3:ptr<private, vec3<u32>, read_write> = var
%x_6:ptr<storage, S, read_write> = var @binding_point(0, 0)
%x_7:ptr<storage, S, read_write> = var @binding_point(0, 1)
%x_8:ptr<storage, S, read_write> = var @binding_point(0, 2)
}
%main_1 = func():void {
$B2: {
%6:u32 = load_vector_element %x_3, 0u
%x_21:u32 = let %6
%8:ptr<storage, u32, read_write> = access %x_6, 0u, %x_21
%9:u32 = load %8
%x_23:u32 = let %9
%11:ptr<storage, u32, read_write> = access %x_7, 0u, %x_21
%12:u32 = load %11
%x_25:u32 = let %12
%14:ptr<storage, u32, read_write> = access %x_8, 0u, %x_21
%15:i32 = bitcast %x_23
%16:i32 = let %15
%17:i32 = bitcast %x_25
%18:i32 = max %16, %17
%19:u32 = bitcast %18
store %14, %19
ret
}
}
%tint_symbol = @compute @workgroup_size(1, 1, 1) func(%x_3_param:vec3<u32> [@global_invocation_id]):void {
$B3: {
store %x_3, %x_3_param
%22:void = call %main_1
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************