[dawn][opengl] Disable TextureCompressionASTCSliced3D feature
The CI builder android-dawn-arm64-rel is failing consistently with this
feature. I'll re-enable with appropriate compat expectations later.
Bug: 342840940
Change-Id: I95b854ec2b4190fa8515d439e863164eb19c36fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/240954
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Fr <beaufort.francois@gmail.com>
diff --git a/src/dawn/native/opengl/PhysicalDeviceGL.cpp b/src/dawn/native/opengl/PhysicalDeviceGL.cpp
index f3fed3f..2157e29 100644
--- a/src/dawn/native/opengl/PhysicalDeviceGL.cpp
+++ b/src/dawn/native/opengl/PhysicalDeviceGL.cpp
@@ -245,10 +245,6 @@
if (mFunctions.IsGLExtensionSupported("GL_KHR_texture_compression_astc_ldr")) {
EnableFeature(Feature::TextureCompressionASTC);
-
- if (mFunctions.IsGLExtensionSupported("GL_KHR_texture_compression_astc_sliced_3d")) {
- EnableFeature(Feature::TextureCompressionASTCSliced3D);
- }
}
// ETC2 is core in ES 3.0.