Improve D3D12 adapter initialization.
Gather device info at device initialization rather than adapter initialization.
BUG=dawn:144
Change-Id: I07e114731a37f3738daa585afa99675f2fd36289
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7700
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/BUILD.gn b/BUILD.gn
index 1e04c69..c859ff8 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -176,6 +176,8 @@
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
+ "src/dawn_native/d3d12/D3D12Info.cpp",
+ "src/dawn_native/d3d12/D3D12Info.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
diff --git a/src/dawn_native/d3d12/AdapterD3D12.cpp b/src/dawn_native/d3d12/AdapterD3D12.cpp
index 16fc617..e2c92cc 100644
--- a/src/dawn_native/d3d12/AdapterD3D12.cpp
+++ b/src/dawn_native/d3d12/AdapterD3D12.cpp
@@ -38,6 +38,36 @@
: AdapterBase(backend->GetInstance(), BackendType::D3D12),
mHardwareAdapter(hardwareAdapter),
mBackend(backend) {
+ }
+
+ const D3D12DeviceInfo& Adapter::GetDeviceInfo() const {
+ return mDeviceInfo;
+ }
+
+ IDXGIAdapter1* Adapter::GetHardwareAdapter() const {
+ return mHardwareAdapter.Get();
+ }
+
+ Backend* Adapter::GetBackend() const {
+ return mBackend;
+ }
+
+ ComPtr<ID3D12Device> Adapter::GetDevice() const {
+ return mD3d12Device;
+ }
+
+ MaybeError Adapter::Initialize() {
+ // D3D12 cannot check for feature support without a device.
+ // Create the device to populate the adapter properties then reuse it when needed for actual
+ // rendering.
+ const PlatformFunctions* functions = GetBackend()->GetFunctions();
+ if (FAILED(functions->d3d12CreateDevice(GetHardwareAdapter(), D3D_FEATURE_LEVEL_11_0,
+ _uuidof(ID3D12Device), &mD3d12Device))) {
+ return DAWN_CONTEXT_LOST_ERROR("D3D12CreateDevice failed");
+ }
+
+ DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
+
DXGI_ADAPTER_DESC1 adapterDesc;
mHardwareAdapter->GetDesc1(&adapterDesc);
@@ -47,43 +77,20 @@
if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
mDeviceType = DeviceType::CPU;
} else {
- // Using DXGI_ADAPTER_DESC1 approach to determine integrated vs dedicated is
- // vendor-specific.
- switch (mPCIInfo.vendorId) {
- case kVendorID_Intel: {
- // On Intel GPUs, dedicated video memory is always set to 128MB when the GPU is
- // integrated.
- static constexpr uint64_t kDedicatedVideoMemory = 128 * 1024 * 1024;
- mDeviceType = (adapterDesc.DedicatedVideoMemory == kDedicatedVideoMemory)
- ? DeviceType::IntegratedGPU
- : DeviceType::DiscreteGPU;
- break;
- }
- default:
- // TODO: Support additional GPU vendors.
- mDeviceType = DeviceType::Unknown;
- break;
- }
+ mDeviceType = (mDeviceInfo.isUMA) ? DeviceType::IntegratedGPU : DeviceType::DiscreteGPU;
}
std::wstring_convert<DeletableFacet<std::codecvt<wchar_t, char, std::mbstate_t>>> converter(
"Error converting");
mPCIInfo.name = converter.to_bytes(adapterDesc.Description);
- }
- Backend* Adapter::GetBackend() const {
- return mBackend;
+ return {};
}
ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
- ComPtr<ID3D12Device> d3d12Device;
- if (FAILED(mBackend->GetFunctions()->d3d12CreateDevice(
- mHardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&d3d12Device)))) {
- return DAWN_CONTEXT_LOST_ERROR("D3D12CreateDevice failed");
- }
-
- ASSERT(d3d12Device != nullptr);
- return new Device(this, d3d12Device, descriptor);
+ std::unique_ptr<Device> device = std::make_unique<Device>(this, descriptor);
+ DAWN_TRY(device->Initialize());
+ return device.release();
}
}} // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/AdapterD3D12.h b/src/dawn_native/d3d12/AdapterD3D12.h
index 24f3dfc..b5a726b 100644
--- a/src/dawn_native/d3d12/AdapterD3D12.h
+++ b/src/dawn_native/d3d12/AdapterD3D12.h
@@ -17,6 +17,7 @@
#include "dawn_native/Adapter.h"
+#include "dawn_native/d3d12/D3D12Info.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
@@ -28,13 +29,21 @@
Adapter(Backend* backend, ComPtr<IDXGIAdapter1> hardwareAdapter);
virtual ~Adapter() = default;
+ const D3D12DeviceInfo& GetDeviceInfo() const;
+ IDXGIAdapter1* GetHardwareAdapter() const;
Backend* GetBackend() const;
+ ComPtr<ID3D12Device> GetDevice() const;
+
+ MaybeError Initialize();
private:
ResultOrError<DeviceBase*> CreateDeviceImpl(const DeviceDescriptor* descriptor) override;
ComPtr<IDXGIAdapter1> mHardwareAdapter;
+ ComPtr<ID3D12Device> mD3d12Device;
+
Backend* mBackend;
+ D3D12DeviceInfo mDeviceInfo = {};
};
}} // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/BackendD3D12.cpp b/src/dawn_native/d3d12/BackendD3D12.cpp
index 29db46e1..b702fe4 100644
--- a/src/dawn_native/d3d12/BackendD3D12.cpp
+++ b/src/dawn_native/d3d12/BackendD3D12.cpp
@@ -92,10 +92,13 @@
}
ASSERT(dxgiAdapter != nullptr);
- if (SUCCEEDED(mFunctions->d3d12CreateDevice(dxgiAdapter.Get(), D3D_FEATURE_LEVEL_11_0,
- _uuidof(ID3D12Device), nullptr))) {
- adapters.push_back(std::make_unique<Adapter>(this, dxgiAdapter));
+
+ std::unique_ptr<Adapter> adapter = std::make_unique<Adapter>(this, dxgiAdapter);
+ if (GetInstance()->ConsumedError(adapter->Initialize())) {
+ continue;
}
+
+ adapters.push_back(std::move(adapter));
}
return adapters;
diff --git a/src/dawn_native/d3d12/D3D12Info.cpp b/src/dawn_native/d3d12/D3D12Info.cpp
new file mode 100644
index 0000000..ac5e526
--- /dev/null
+++ b/src/dawn_native/d3d12/D3D12Info.cpp
@@ -0,0 +1,44 @@
+// Copyright 2019 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "dawn_native/d3d12/D3D12Info.h"
+
+#include "dawn_native/D3D12/AdapterD3D12.h"
+#include "dawn_native/D3D12/BackendD3D12.h"
+
+#include "dawn_native/d3d12/PlatformFunctions.h"
+
+namespace dawn_native { namespace d3d12 {
+
+ ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
+ D3D12DeviceInfo info = {};
+
+ // Gather info about device memory
+ {
+ // Newer builds replace D3D_FEATURE_DATA_ARCHITECTURE with
+ // D3D_FEATURE_DATA_ARCHITECTURE1. However, D3D_FEATURE_DATA_ARCHITECTURE can be used
+ // for backwards compat.
+ // https://docs.microsoft.com/en-us/windows/desktop/api/d3d12/ne-d3d12-d3d12_feature
+ D3D12_FEATURE_DATA_ARCHITECTURE arch = {};
+ if (FAILED(adapter.GetDevice()->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &arch,
+ sizeof(arch)))) {
+ return DAWN_CONTEXT_LOST_ERROR("CheckFeatureSupport failed");
+ }
+
+ info.isUMA = arch.UMA;
+ }
+
+ return info;
+ }
+}} // namespace dawn_native::d3d12
\ No newline at end of file
diff --git a/src/dawn_native/d3d12/D3D12Info.h b/src/dawn_native/d3d12/D3D12Info.h
new file mode 100644
index 0000000..11be2d3
--- /dev/null
+++ b/src/dawn_native/d3d12/D3D12Info.h
@@ -0,0 +1,32 @@
+// Copyright 2019 The Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef DAWNNATIVE_D3D12_D3D12INFO_H_
+#define DAWNNATIVE_D3D12_D3D12INFO_H_
+
+#include "dawn_native/Error.h"
+#include "dawn_native/d3d12/d3d12_platform.h"
+
+namespace dawn_native { namespace d3d12 {
+
+ class Adapter;
+
+ struct D3D12DeviceInfo {
+ bool isUMA;
+ };
+
+ ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
+}} // namespace dawn_native::d3d12
+
+#endif // DAWNNATIVE_D3D12_D3D12INFO_H_
\ No newline at end of file
diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp
index 651323e..8097169 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.cpp
+++ b/src/dawn_native/d3d12/DeviceD3D12.cpp
@@ -43,13 +43,18 @@
ASSERT(SUCCEEDED(hr));
}
- Device::Device(Adapter* adapter,
- ComPtr<ID3D12Device> d3d12Device,
- const DeviceDescriptor* descriptor)
- : DeviceBase(adapter, descriptor), mD3d12Device(d3d12Device) {
+ Device::Device(Adapter* adapter, const DeviceDescriptor* descriptor)
+ : DeviceBase(adapter, descriptor) {
if (descriptor != nullptr) {
ApplyToggleOverrides(descriptor);
}
+ }
+
+ MaybeError Device::Initialize() {
+ mD3d12Device = ToBackend(GetAdapter())->GetDevice();
+
+ ASSERT(mD3d12Device != nullptr);
+
// Create device-global objects
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
@@ -96,6 +101,8 @@
->GetD3D12Device()
->CreateCommandSignature(&programDesc, NULL,
IID_PPV_ARGS(&mDrawIndexedIndirectSignature));
+
+ return {};
}
Device::~Device() {
diff --git a/src/dawn_native/d3d12/DeviceD3D12.h b/src/dawn_native/d3d12/DeviceD3D12.h
index 18efaab..311f178 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.h
+++ b/src/dawn_native/d3d12/DeviceD3D12.h
@@ -37,11 +37,11 @@
// Definition of backend types
class Device : public DeviceBase {
public:
- Device(Adapter* adapter,
- ComPtr<ID3D12Device> d3d12Device,
- const DeviceDescriptor* descriptor);
+ Device(Adapter* adapter, const DeviceDescriptor* descriptor);
~Device();
+ MaybeError Initialize();
+
CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
Serial GetCompletedCommandSerial() const final override;
@@ -108,7 +108,7 @@
ComPtr<ID3D12Fence> mFence;
HANDLE mFenceEvent;
- ComPtr<ID3D12Device> mD3d12Device;
+ ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived.
ComPtr<ID3D12CommandQueue> mCommandQueue;
ComPtr<ID3D12CommandSignature> mDispatchIndirectSignature;