| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| int data[9] = int[9](0, 0, 0, 0, 0, 0, 0, 0, 0); |
| vec4 tint_symbol = vec4(0.0f); |
| int temp[7] = int[7](0, 0, 0, 0, 0, 0, 0); |
| vec4 x_GLF_color = vec4(0.0f); |
| float func_i1_(inout int a) { |
| int b = 0; |
| int i = 0; |
| bool x_115 = false; |
| bool x_116 = false; |
| b = 0; |
| data[0] = 5; |
| data[2] = 0; |
| data[4] = 0; |
| data[6] = 0; |
| data[8] = 0; |
| if ((tint_symbol.x >= 0.0f)) { |
| { |
| while(true) { |
| if ((b <= a)) { |
| } else { |
| break; |
| } |
| if ((b <= 5)) { |
| int x_87 = b; |
| temp[x_87] = data[b]; |
| b = (b + 2); |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| i = 0; |
| { |
| while(true) { |
| if ((i < 3)) { |
| } else { |
| break; |
| } |
| int x_101 = i; |
| data[x_101] = (temp[0] + 1); |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| bool x_110 = (temp[0] == 5); |
| x_116 = x_110; |
| if (x_110) { |
| x_115 = (data[0] == 6); |
| x_116 = x_115; |
| } |
| if (x_116) { |
| return 1.0f; |
| } else { |
| return 0.0f; |
| } |
| /* unreachable */ |
| } |
| void main_1() { |
| int i_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| i_1 = 0; |
| { |
| while(true) { |
| if ((i_1 < 6)) { |
| } else { |
| break; |
| } |
| param = i_1; |
| float x_55 = func_i1_(param); |
| param_1 = i_1; |
| float x_57 = func_i1_(param_1); |
| if ((x_57 == 1.0f)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| { |
| i_1 = (i_1 + 1); |
| } |
| continue; |
| } |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |