blob: 7e7b26f96fa3266446a18b9cce6770f6d97e54b3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void func_() {
float x_28 = x_6.one;
if ((1.0f > x_28)) {
continue_execution = false;
}
}
void main_1() {
x_GLF_color = vec4(0.0f);
{
while(true) {
func_();
if (false) {
} else {
break;
}
{
}
continue;
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
main_out main() {
main_1();
main_out v = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1