| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| float one; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| bool continue_execution = true; |
| void func_() { |
| float x_28 = x_6.one; |
| if ((1.0f > x_28)) { |
| continue_execution = false; |
| } |
| } |
| void main_1() { |
| x_GLF_color = vec4(0.0f); |
| { |
| while(true) { |
| func_(); |
| if (false) { |
| } else { |
| break; |
| } |
| { |
| } |
| continue; |
| } |
| } |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| main_out main() { |
| main_1(); |
| main_out v = main_out(x_GLF_color); |
| if (!(continue_execution)) { |
| discard; |
| } |
| return v; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |