| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_8; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float undefined = 0.0f; |
| bool x_45 = false; |
| bool x_46_phi = false; |
| undefined = 1.17520117759704589844f; |
| int x_10 = x_6.x_GLF_uniform_int_values[0].el; |
| bool x_38 = (1 == x_10); |
| x_46_phi = x_38; |
| if (!(x_38)) { |
| float x_42 = undefined; |
| float x_44 = x_8.x_GLF_uniform_float_values[0].el; |
| x_45 = (x_42 > x_44); |
| x_46_phi = x_45; |
| } |
| bool x_46 = x_46_phi; |
| if (x_46) { |
| int x_12 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_13 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_14 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_15 = x_6.x_GLF_uniform_int_values[0].el; |
| float v = float(x_12); |
| float v_1 = float(x_13); |
| float v_2 = float(x_14); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_15)); |
| } else { |
| int x_16 = x_6.x_GLF_uniform_int_values[1].el; |
| float x_60 = float(x_16); |
| x_GLF_color = vec4(x_60, x_60, x_60, x_60); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |