| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf2 { |
| float zero; |
| }; |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf2 x_6; |
| uniform buf0 x_8; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int x_32 = 0; |
| float x_34 = x_6.zero; |
| float x_36 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_34 < x_36)) { |
| int x_42 = x_10.x_GLF_uniform_int_values[1].el; |
| x_32 = x_42; |
| } else { |
| int x_44 = x_10.x_GLF_uniform_int_values[0].el; |
| x_32 = x_44; |
| } |
| int x_45 = x_32; |
| a = ~((x_45 | 1)); |
| int x_48 = a; |
| int x_50 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_48 == ~(x_50))) { |
| int x_57 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_60 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_63 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_66 = x_10.x_GLF_uniform_int_values[0].el; |
| float v = float(x_57); |
| float v_1 = float(x_60); |
| float v_2 = float(x_63); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_66)); |
| } else { |
| int x_70 = x_10.x_GLF_uniform_int_values[1].el; |
| float x_71 = float(x_70); |
| x_GLF_color = vec4(x_71, x_71, x_71, x_71); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |