| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float sums[3] = float[3](0.0f, 0.0f, 0.0f); |
| int i = 0; |
| mat2x4 indexable = mat2x4(vec4(0.0f), vec4(0.0f)); |
| float x_40 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_42 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_44 = x_6.x_GLF_uniform_float_values[0].el; |
| sums = float[3](x_40, x_42, x_44); |
| i = 0; |
| { |
| while(true) { |
| int x_50 = i; |
| int x_52 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_54 = x_9.x_GLF_uniform_int_values[0].el; |
| if ((x_50 < min(max(x_52, x_54), 2))) { |
| } else { |
| break; |
| } |
| int x_59 = x_9.x_GLF_uniform_int_values[2].el; |
| float x_61 = x_6.x_GLF_uniform_float_values[0].el; |
| int x_65 = i; |
| int x_67 = x_9.x_GLF_uniform_int_values[1].el; |
| vec4 v = vec4(x_61, 0.0f, 0.0f, 0.0f); |
| indexable = mat2x4(v, vec4(0.0f, x_61, 0.0f, 0.0f)); |
| float x_69 = indexable[x_65][x_67]; |
| float x_71 = sums[x_59]; |
| sums[x_59] = (x_71 + x_69); |
| { |
| int x_74 = i; |
| i = (x_74 + 1); |
| } |
| continue; |
| } |
| } |
| int x_77 = x_9.x_GLF_uniform_int_values[2].el; |
| float x_79 = sums[x_77]; |
| float x_81 = x_6.x_GLF_uniform_float_values[1].el; |
| if ((x_79 == x_81)) { |
| int x_87 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_90 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_93 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_96 = x_9.x_GLF_uniform_int_values[0].el; |
| float v_1 = float(x_87); |
| float v_2 = float(x_90); |
| float v_3 = float(x_93); |
| x_GLF_color = vec4(v_1, v_2, v_3, float(x_96)); |
| } else { |
| int x_100 = x_9.x_GLF_uniform_int_values[1].el; |
| float x_101 = float(x_100); |
| x_GLF_color = vec4(x_101, x_101, x_101, x_101); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |