blob: 18c63348d0949b7923ac6d81aef1ae4c21f5eb01 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float x_29 = tint_symbol.x;
float x_31 = x_6.one;
if ((3.0f >= clamp(x_29, 1.0f, (2.0f + x_31)))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1