blob: a5a7f54e4e7e8e0414255bdeed160e8150af712a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int zero;
};
struct Array {
int values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_8;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
bool x_52 = false;
int x_17 = 0;
int x_18 = 0;
int x_16[2] = int[2](0, 0);
Array param = Array(int[2](0, 0));
int x_20 = 0;
int x_21 = 0;
int x_12 = x_8.zero;
int x_22[2] = x_16;
int x_23_1[2] = x_22;
x_23_1[0u] = x_12;
x_16 = x_23_1;
param = Array(x_16);
x_52 = false;
{
while(true) {
bool x_67 = false;
{
while(true) {
if ((param.values[x_12] == 0)) {
x_52 = true;
x_17 = 42;
x_20 = 42;
x_67 = true;
break;
}
x_20 = 0;
x_67 = false;
break;
}
}
x_21 = x_20;
if (x_67) {
break;
}
x_52 = true;
x_17 = 42;
x_21 = 42;
break;
}
}
x_18 = x_21;
if ((x_21 == 42)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
int func_struct_Array_i1_2_1_(inout Array a) {
bool x_74 = false;
int x_13 = 0;
bool x_76 = false;
int x_14 = 0;
int x_15 = 0;
x_76 = false;
{
while(true) {
bool x_81 = false;
bool x_91 = false;
x_81 = x_76;
{
while(true) {
if ((a.values[x_8.zero] == 0)) {
x_74 = true;
x_13 = 42;
x_14 = 42;
x_91 = true;
break;
}
x_14 = 0;
x_91 = x_81;
break;
}
}
x_15 = x_14;
if (x_91) {
break;
}
x_74 = true;
x_13 = 42;
x_15 = 42;
break;
}
}
return x_15;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1