| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_6; |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float A1[3] = float[3](0.0f, 0.0f, 0.0f); |
| int a = 0; |
| float b = 0.0f; |
| bool c = false; |
| bool x_36 = false; |
| A1 = float[3](x_6.x_GLF_uniform_float_values[2].el, x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[1].el); |
| int v = x_9.x_GLF_uniform_int_values[1].el; |
| a = min(max(x_9.x_GLF_uniform_int_values[0].el, x_9.x_GLF_uniform_int_values[0].el), v); |
| int v_1 = x_9.x_GLF_uniform_int_values[0].el; |
| b = A1[min(max(a, x_9.x_GLF_uniform_int_values[1].el), v_1)]; |
| if ((b < A1[x_9.x_GLF_uniform_int_values[1].el])) { |
| x_36 = (x_6.x_GLF_uniform_float_values[0].el > x_6.x_GLF_uniform_float_values[2].el); |
| } else { |
| x_36 = (x_6.x_GLF_uniform_float_values[0].el < A1[x_9.x_GLF_uniform_int_values[2].el]); |
| } |
| c = x_36; |
| if (c) { |
| float v_2 = float(x_9.x_GLF_uniform_int_values[0].el); |
| float v_3 = float(x_9.x_GLF_uniform_int_values[1].el); |
| float v_4 = float(x_9.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v_2, v_3, v_4, float(x_9.x_GLF_uniform_int_values[0].el)); |
| } else { |
| x_GLF_color = vec4(x_6.x_GLF_uniform_float_values[0].el); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |