| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_6; |
| uniform buf0 x_9; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float A1[3] = float[3](0.0f, 0.0f, 0.0f); |
| int a = 0; |
| float b = 0.0f; |
| bool c = false; |
| bool x_36 = false; |
| float x_38 = x_6.x_GLF_uniform_float_values[2].el; |
| float x_40 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_42 = x_6.x_GLF_uniform_float_values[1].el; |
| A1 = float[3](x_38, x_40, x_42); |
| int x_45 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_47 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_49 = x_9.x_GLF_uniform_int_values[1].el; |
| a = min(max(x_45, x_47), x_49); |
| int x_51 = a; |
| int x_53 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_55 = x_9.x_GLF_uniform_int_values[0].el; |
| float x_58 = A1[min(max(x_51, x_53), x_55)]; |
| b = x_58; |
| float x_59 = b; |
| int x_61 = x_9.x_GLF_uniform_int_values[1].el; |
| float x_63 = A1[x_61]; |
| if ((x_59 < x_63)) { |
| float x_69 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_71 = x_6.x_GLF_uniform_float_values[2].el; |
| x_36 = (x_69 > x_71); |
| } else { |
| float x_74 = x_6.x_GLF_uniform_float_values[0].el; |
| int x_76 = x_9.x_GLF_uniform_int_values[2].el; |
| float x_78 = A1[x_76]; |
| x_36 = (x_74 < x_78); |
| } |
| bool x_80 = x_36; |
| c = x_80; |
| bool x_81 = c; |
| if (x_81) { |
| int x_86 = x_9.x_GLF_uniform_int_values[0].el; |
| int x_89 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_92 = x_9.x_GLF_uniform_int_values[1].el; |
| int x_95 = x_9.x_GLF_uniform_int_values[0].el; |
| float v = float(x_86); |
| float v_1 = float(x_89); |
| float v_2 = float(x_92); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_95)); |
| } else { |
| float x_99 = x_6.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_99, x_99, x_99, x_99); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |