| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct buf2 { |
| vec2 injectionSwitch; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| int x_GLF_global_loop_count = 0; |
| uniform buf1 x_7; |
| uniform buf0 x_10; |
| uniform buf2 x_12; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float f = 0.0f; |
| int r = 0; |
| x_GLF_global_loop_count = 0; |
| float x_42 = x_7.x_GLF_uniform_float_values[0].el; |
| f = x_42; |
| int x_44 = x_10.x_GLF_uniform_int_values[1].el; |
| r = x_44; |
| { |
| while(true) { |
| int x_49 = r; |
| int x_51 = x_10.x_GLF_uniform_int_values[2].el; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| int x_54 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_54 + 1); |
| vec2 x_57 = x_12.injectionSwitch; |
| float x_60 = f; |
| f = (x_60 + dFdx(x_57)[1u]); |
| { |
| int x_62 = r; |
| r = (x_62 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| int x_68 = x_GLF_global_loop_count; |
| if ((x_68 < 100)) { |
| } else { |
| break; |
| } |
| int x_71 = x_GLF_global_loop_count; |
| x_GLF_global_loop_count = (x_71 + 1); |
| float x_74 = x_7.x_GLF_uniform_float_values[0].el; |
| float x_75 = f; |
| f = (x_75 + x_74); |
| { |
| } |
| continue; |
| } |
| } |
| float x_77 = f; |
| float x_79 = x_7.x_GLF_uniform_float_values[1].el; |
| if ((x_77 == x_79)) { |
| int x_85 = x_10.x_GLF_uniform_int_values[0].el; |
| int x_88 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_91 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_94 = x_10.x_GLF_uniform_int_values[0].el; |
| float v = float(x_85); |
| float v_1 = float(x_88); |
| float v_2 = float(x_91); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_94)); |
| } else { |
| int x_98 = x_10.x_GLF_uniform_int_values[1].el; |
| float x_99 = float(x_98); |
| x_GLF_color = vec4(x_99, x_99, x_99, x_99); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |