| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf0 { |
| int minusOne; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_7; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int minValue = 0; |
| int negMinValue = 0; |
| minValue = (-2147483647 - 1); |
| int x_25 = minValue; |
| negMinValue = -(x_25); |
| int x_27 = negMinValue; |
| int x_28 = minValue; |
| int x_30 = x_7.minusOne; |
| if ((x_27 == (x_28 * x_30))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:8: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:8: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |