blob: 69ccd053fe4efeb7f98138e495cef43e40979e7f [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int minusOne;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int minValue = 0;
int negMinValue = 0;
minValue = (-2147483647 - 1);
int x_25 = minValue;
negMinValue = -(x_25);
int x_27 = negMinValue;
int x_28 = minValue;
int x_30 = x_7.minusOne;
if ((x_27 == (x_28 * x_30))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1