blob: 30b42cadc698104000e9df12acfc3820577e89b6 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec2 twoandthree;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 a = vec2(0.0f);
vec2 b = vec2(0.0f);
bool x_46 = false;
bool x_47 = false;
a = x_6.twoandthree;
float v = a.x;
b = vec2(v, clamp(a, vec2(1.0f), vec2(1.0f))[1u]);
bool x_41 = (b.x == 2.0f);
x_47 = x_41;
if (x_41) {
x_46 = (b.y == 1.0f);
x_47 = x_46;
}
if (x_47) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1