blob: dd859eeaba5ee8213deb8d66c5e0aaed8fd0ada2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int five;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int i = 0;
int x_26 = x_6.five;
i = x_26;
{
while(true) {
int x_31 = i;
if ((x_31 > 0)) {
} else {
break;
}
int x_34 = i;
i = (x_34 - 1);
int x_36 = i;
i = (x_36 - 1);
{
}
continue;
}
}
int x_38 = i;
if ((x_38 == -1)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1