blob: 9b4059b74bcbcc2bc229468e2756256e159d91d2 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
int x_GLF_global_loop_count = 0;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_6;
void main_1() {
x_GLF_global_loop_count = 0;
int x_26 = x_6.x_GLF_uniform_int_values[1].el;
int x_29 = x_6.x_GLF_uniform_int_values[0].el;
int x_32 = x_6.x_GLF_uniform_int_values[0].el;
int x_35 = x_6.x_GLF_uniform_int_values[1].el;
float v = float(x_26);
float v_1 = float(x_29);
float v_2 = float(x_32);
x_GLF_color = vec4(v, v_1, v_2, float(x_35));
{
while(true) {
bool x_54 = false;
bool x_55_phi = false;
int x_42 = x_GLF_global_loop_count;
if ((x_42 < 100)) {
} else {
break;
}
int x_45 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_45 + 1);
x_55_phi = true;
if (false) {
int x_51 = x_6.x_GLF_uniform_int_values[0].el;
int x_53 = x_6.x_GLF_uniform_int_values[1].el;
x_54 = (x_51 == x_53);
x_55_phi = x_54;
}
bool x_55 = x_55_phi;
if (!(x_55)) {
break;
}
{
}
continue;
}
}
{
while(true) {
int x_63 = x_GLF_global_loop_count;
if ((x_63 < 100)) {
} else {
break;
}
int x_66 = x_GLF_global_loop_count;
x_GLF_global_loop_count = (x_66 + 1);
int x_69 = x_6.x_GLF_uniform_int_values[0].el;
float x_70 = float(x_69);
x_GLF_color = vec4(x_70, x_70, x_70, x_70);
{
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1