| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| bool x_65 = false; |
| bool x_66 = false; |
| a = x_6.x_GLF_uniform_int_values[0].el; |
| b = x_6.x_GLF_uniform_int_values[1].el; |
| c = x_6.x_GLF_uniform_int_values[2].el; |
| { |
| while(true) { |
| if ((a < b)) { |
| } else { |
| break; |
| } |
| a = (a + 1); |
| if ((c == x_6.x_GLF_uniform_int_values[2].el)) { |
| c = (c * x_6.x_GLF_uniform_int_values[3].el); |
| } else { |
| if (true) { |
| { |
| } |
| continue; |
| } |
| } |
| { |
| } |
| continue; |
| } |
| } |
| bool x_59 = (a == b); |
| x_66 = x_59; |
| if (x_59) { |
| x_65 = (c == x_6.x_GLF_uniform_int_values[3].el); |
| x_66 = x_65; |
| } |
| if (x_66) { |
| float v = float(x_6.x_GLF_uniform_int_values[2].el); |
| float v_1 = float(x_6.x_GLF_uniform_int_values[0].el); |
| float v_2 = float(x_6.x_GLF_uniform_int_values[0].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_6.x_GLF_uniform_int_values[2].el)); |
| } else { |
| x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[0].el)); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |