blob: 92ce920076b71e493d5e9590004799a30731b4fe [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void main_1() {
int a = 0;
a = 1;
{
while(true) {
int x_29 = a;
int x_31 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_29 >= x_31)) {
break;
}
if (true) {
continue_execution = false;
}
int x_37 = a;
a = (x_37 + 1);
{
int x_39 = a;
if (!((x_39 != 1))) { break; }
}
continue;
}
}
int x_41 = a;
if ((x_41 == 1)) {
int x_47 = x_6.x_GLF_uniform_int_values[0].el;
int x_50 = x_6.x_GLF_uniform_int_values[0].el;
int x_53 = x_6.x_GLF_uniform_int_values[1].el;
float v = float(x_47);
float v_1 = float(x_50);
x_GLF_color = vec4(1.0f, v, v_1, float(x_53));
} else {
int x_57 = x_6.x_GLF_uniform_int_values[0].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
}
main_out main() {
main_1();
main_out v_2 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_2;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1