blob: 81a2b42a4218795efc4f02dee0c7492e5d0f0fe0 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[3];
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_6;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float arr[3] = float[3](0.0f, 0.0f, 0.0f);
int a = 0;
bool x_69 = false;
bool x_70 = false;
bool x_79 = false;
bool x_80 = false;
arr = float[3](x_6.x_GLF_uniform_float_values[1].el, x_6.x_GLF_uniform_float_values[0].el, x_6.x_GLF_uniform_float_values[2].el);
a = 0;
{
while(true) {
if ((a <= x_9.x_GLF_uniform_int_values[1].el)) {
} else {
break;
}
int x_49 = a;
a = (a + 1);
arr[x_49] = x_6.x_GLF_uniform_float_values[0].el;
{
}
continue;
}
}
bool x_60 = (arr[x_9.x_GLF_uniform_int_values[1].el] == x_6.x_GLF_uniform_float_values[0].el);
x_70 = x_60;
if (x_60) {
x_69 = (arr[x_9.x_GLF_uniform_int_values[2].el] == x_6.x_GLF_uniform_float_values[0].el);
x_70 = x_69;
}
x_80 = x_70;
if (x_70) {
x_79 = (arr[x_9.x_GLF_uniform_int_values[0].el] == x_6.x_GLF_uniform_float_values[2].el);
x_80 = x_79;
}
if (x_80) {
x_GLF_color = vec4(arr[x_9.x_GLF_uniform_int_values[1].el], x_6.x_GLF_uniform_float_values[1].el, x_6.x_GLF_uniform_float_values[1].el, x_6.x_GLF_uniform_float_values[0].el);
} else {
x_GLF_color = vec4(x_6.x_GLF_uniform_float_values[1].el);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1