blob: 11e45ea4dcf12335aea43b4ef971ad76c448cad3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
uniform buf1 x_8;
void main_1() {
float a = 0.0f;
int x_10 = x_5.x_GLF_uniform_int_values[0].el;
int x_11 = x_5.x_GLF_uniform_int_values[1].el;
int x_12 = x_5.x_GLF_uniform_int_values[1].el;
int x_13 = x_5.x_GLF_uniform_int_values[0].el;
float v = float(x_10);
float v_1 = float(x_11);
float v_2 = float(x_12);
x_GLF_color = vec4(v, v_1, v_2, float(x_13));
float x_45 = x_8.x_GLF_uniform_float_values[1].el;
a = (x_45 - (1.0f * floor((x_45 / 1.0f))));
float x_47 = a;
float x_49 = x_8.x_GLF_uniform_float_values[0].el;
if ((x_47 != x_49)) {
float x_54 = x_8.x_GLF_uniform_float_values[0].el;
x_GLF_color[1u] = x_54;
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1