blob: 0319c05a825543afd711b6f2169a545f166c3e85 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf1 {
vec2 v1;
};
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[5];
};
struct S {
int data;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_8;
uniform buf0 x_10;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void func_struct_S_i11_(inout S s) {
if ((x_8.v1.x > x_8.v1.y)) {
return;
}
s.data = x_10.x_GLF_uniform_int_values[0].el;
}
void main_1() {
int i = 0;
S arr[3] = S[3](S(0), S(0), S(0));
int i_1 = 0;
S param = S(0);
int j = 0;
bool x_132 = false;
bool x_133 = false;
bool x_142 = false;
bool x_143 = false;
i = x_10.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i < x_10.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
int x_56 = i;
arr[x_56].data = i;
{
i = (i + 1);
}
continue;
}
}
i_1 = x_10.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i_1 < x_10.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
if ((x_8.v1.x > x_8.v1.y)) {
break;
}
if ((arr[i_1].data == x_10.x_GLF_uniform_int_values[3].el)) {
int x_88 = i_1;
param = arr[i_1];
func_struct_S_i11_(param);
arr[x_88] = param;
} else {
j = x_10.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((j < x_10.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
if ((arr[j].data > x_10.x_GLF_uniform_int_values[4].el)) {
continue_execution = false;
}
{
j = (j + 1);
}
continue;
}
}
}
{
i_1 = (i_1 + 1);
}
continue;
}
}
bool x_123 = (arr[x_10.x_GLF_uniform_int_values[2].el].data == x_10.x_GLF_uniform_int_values[2].el);
x_133 = x_123;
if (x_123) {
x_132 = (arr[x_10.x_GLF_uniform_int_values[3].el].data == x_10.x_GLF_uniform_int_values[0].el);
x_133 = x_132;
}
x_143 = x_133;
if (x_133) {
x_142 = (arr[x_10.x_GLF_uniform_int_values[1].el].data == x_10.x_GLF_uniform_int_values[1].el);
x_143 = x_142;
}
if (x_143) {
float v = float(x_10.x_GLF_uniform_int_values[3].el);
float v_1 = float(x_10.x_GLF_uniform_int_values[2].el);
float v_2 = float(x_10.x_GLF_uniform_int_values[2].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_10.x_GLF_uniform_int_values[3].el));
} else {
x_GLF_color = vec4(float(x_10.x_GLF_uniform_int_values[2].el));
}
}
main_out main() {
main_1();
main_out v_3 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_3;
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1