blob: ca484b7fdb860ca296e48a8ccb0a5f00d5cdd5e4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[2];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_5;
uniform buf0 x_8;
void main_1() {
int i = 0;
int x_29 = x_5.x_GLF_uniform_int_values[0].el;
float x_30 = float(x_29);
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
int x_33 = x_5.x_GLF_uniform_int_values[0].el;
i = x_33;
{
while(true) {
int x_38 = i;
int x_40 = x_5.x_GLF_uniform_int_values[1].el;
if ((x_38 < x_40)) {
} else {
break;
}
float x_44 = x_8.x_GLF_uniform_float_values[1].el;
int x_45 = i;
if (!((x_44 <= float(x_45)))) {
float x_52 = x_8.x_GLF_uniform_float_values[0].el;
int x_53 = i;
int x_55 = i;
float x_58 = x_8.x_GLF_uniform_float_values[0].el;
vec4 x_60 = x_GLF_color;
float v = float(x_53);
x_GLF_color = (x_60 + vec4(x_52, v, float(x_55), x_58));
}
{
int x_62 = i;
i = (x_62 + 1);
}
continue;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1