| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_11; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| int i = 0; |
| float x_35 = x_6.x_GLF_uniform_float_values[1].el; |
| a = x_35; |
| float x_37 = x_6.x_GLF_uniform_float_values[1].el; |
| b = x_37; |
| float x_39 = x_6.x_GLF_uniform_float_values[1].el; |
| c = x_39; |
| int x_41 = x_11.x_GLF_uniform_int_values[1].el; |
| i = x_41; |
| { |
| while(true) { |
| int x_46 = i; |
| int x_48 = x_11.x_GLF_uniform_int_values[0].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| int x_51 = i; |
| int x_53 = x_11.x_GLF_uniform_int_values[2].el; |
| if ((x_51 == x_53)) { |
| float x_57 = a; |
| float x_60 = x_6.x_GLF_uniform_float_values[1].el; |
| b = (dFdx(x_57) + x_60); |
| } |
| float x_62 = a; |
| c = dFdx(x_62); |
| float x_64 = c; |
| float x_65 = b; |
| a = (x_64 / x_65); |
| { |
| int x_67 = i; |
| i = (x_67 + 1); |
| } |
| continue; |
| } |
| } |
| float x_69 = a; |
| float x_71 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_69 == x_71)) { |
| int x_77 = x_11.x_GLF_uniform_int_values[2].el; |
| int x_80 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_83 = x_11.x_GLF_uniform_int_values[1].el; |
| int x_86 = x_11.x_GLF_uniform_int_values[2].el; |
| float v = float(x_77); |
| float v_1 = float(x_80); |
| float v_2 = float(x_83); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_86)); |
| } else { |
| int x_90 = x_11.x_GLF_uniform_int_values[1].el; |
| float x_91 = float(x_90); |
| x_GLF_color = vec4(x_91, x_91, x_91, x_91); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |