| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[6]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[1]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf1 x_6; |
| vec4 tint_symbol = vec4(0.0f); |
| uniform buf0 x_12; |
| void main_1() { |
| int data[5] = int[5](0, 0, 0, 0, 0); |
| int a = 0; |
| int i = 0; |
| int j = 0; |
| int i_1 = 0; |
| int x_45 = x_6.x_GLF_uniform_int_values[0].el; |
| int x_48 = x_6.x_GLF_uniform_int_values[5].el; |
| int x_51 = x_6.x_GLF_uniform_int_values[5].el; |
| int x_54 = x_6.x_GLF_uniform_int_values[0].el; |
| float v = float(x_45); |
| float v_1 = float(x_48); |
| float v_2 = float(x_51); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_54)); |
| int x_58 = x_6.x_GLF_uniform_int_values[1].el; |
| int x_60 = x_6.x_GLF_uniform_int_values[2].el; |
| int x_62 = x_6.x_GLF_uniform_int_values[3].el; |
| int x_64 = x_6.x_GLF_uniform_int_values[4].el; |
| int x_66 = x_6.x_GLF_uniform_int_values[0].el; |
| data = int[5](x_58, x_60, x_62, x_64, x_66); |
| int x_69 = x_6.x_GLF_uniform_int_values[5].el; |
| a = x_69; |
| { |
| while(true) { |
| int x_74 = a; |
| int x_76 = x_6.x_GLF_uniform_int_values[0].el; |
| if ((x_74 < x_76)) { |
| } else { |
| break; |
| } |
| int x_80 = x_6.x_GLF_uniform_int_values[5].el; |
| i = x_80; |
| { |
| while(true) { |
| int x_85 = i; |
| int x_87 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((x_85 < x_87)) { |
| } else { |
| break; |
| } |
| int x_90 = i; |
| j = x_90; |
| { |
| while(true) { |
| int x_95 = j; |
| int x_97 = x_6.x_GLF_uniform_int_values[1].el; |
| if ((x_95 < x_97)) { |
| } else { |
| break; |
| } |
| int x_100 = i; |
| int x_102 = data[x_100]; |
| int x_103 = j; |
| int x_105 = data[x_103]; |
| if ((x_102 < x_105)) { |
| int x_110 = x_6.x_GLF_uniform_int_values[5].el; |
| float x_111 = float(x_110); |
| x_GLF_color = vec4(x_111, x_111, x_111, x_111); |
| } |
| { |
| int x_113 = j; |
| j = (x_113 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_115 = i; |
| i = (x_115 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_117 = a; |
| a = (x_117 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| while(true) { |
| float x_124 = tint_symbol.x; |
| float x_126 = x_12.x_GLF_uniform_float_values[0].el; |
| if ((x_124 < x_126)) { |
| } else { |
| break; |
| } |
| int x_130 = x_6.x_GLF_uniform_int_values[5].el; |
| i_1 = x_130; |
| { |
| while(true) { |
| int x_135 = i_1; |
| int x_137 = x_6.x_GLF_uniform_int_values[0].el; |
| if ((x_135 < x_137)) { |
| } else { |
| break; |
| } |
| int x_141 = x_6.x_GLF_uniform_int_values[5].el; |
| float x_142 = float(x_141); |
| x_GLF_color = vec4(x_142, x_142, x_142, x_142); |
| { |
| int x_144 = i_1; |
| i_1 = (x_144 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| } |
| continue; |
| } |
| } |
| } |
| main_out main(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |