blob: a3ca1bfe3d39277b60d926f720cb7b2e3bdd48dc [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[6];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_6;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_12;
void main_1() {
int data[5] = int[5](0, 0, 0, 0, 0);
int a = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_45 = x_6.x_GLF_uniform_int_values[0].el;
int x_48 = x_6.x_GLF_uniform_int_values[5].el;
int x_51 = x_6.x_GLF_uniform_int_values[5].el;
int x_54 = x_6.x_GLF_uniform_int_values[0].el;
float v = float(x_45);
float v_1 = float(x_48);
float v_2 = float(x_51);
x_GLF_color = vec4(v, v_1, v_2, float(x_54));
int x_58 = x_6.x_GLF_uniform_int_values[1].el;
int x_60 = x_6.x_GLF_uniform_int_values[2].el;
int x_62 = x_6.x_GLF_uniform_int_values[3].el;
int x_64 = x_6.x_GLF_uniform_int_values[4].el;
int x_66 = x_6.x_GLF_uniform_int_values[0].el;
data = int[5](x_58, x_60, x_62, x_64, x_66);
int x_69 = x_6.x_GLF_uniform_int_values[5].el;
a = x_69;
{
while(true) {
int x_74 = a;
int x_76 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_74 < x_76)) {
} else {
break;
}
int x_80 = x_6.x_GLF_uniform_int_values[5].el;
i = x_80;
{
while(true) {
int x_85 = i;
int x_87 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_85 < x_87)) {
} else {
break;
}
int x_90 = i;
j = x_90;
{
while(true) {
int x_95 = j;
int x_97 = x_6.x_GLF_uniform_int_values[1].el;
if ((x_95 < x_97)) {
} else {
break;
}
int x_100 = i;
int x_102 = data[x_100];
int x_103 = j;
int x_105 = data[x_103];
if ((x_102 < x_105)) {
int x_110 = x_6.x_GLF_uniform_int_values[5].el;
float x_111 = float(x_110);
x_GLF_color = vec4(x_111, x_111, x_111, x_111);
}
{
int x_113 = j;
j = (x_113 + 1);
}
continue;
}
}
{
int x_115 = i;
i = (x_115 + 1);
}
continue;
}
}
{
int x_117 = a;
a = (x_117 + 1);
}
continue;
}
}
{
while(true) {
float x_124 = tint_symbol.x;
float x_126 = x_12.x_GLF_uniform_float_values[0].el;
if ((x_124 < x_126)) {
} else {
break;
}
int x_130 = x_6.x_GLF_uniform_int_values[5].el;
i_1 = x_130;
{
while(true) {
int x_135 = i_1;
int x_137 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_135 < x_137)) {
} else {
break;
}
int x_141 = x_6.x_GLF_uniform_int_values[5].el;
float x_142 = float(x_141);
x_GLF_color = vec4(x_142, x_142, x_142, x_142);
{
int x_144 = i_1;
i_1 = (x_144 + 1);
}
continue;
}
}
{
}
continue;
}
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1