blob: aeceae6eff23db4dd472486a9d71797ec6a1d52d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[5];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_8;
vec4 x_GLF_color = vec4(0.0f);
int func_i1_(inout int x) {
int a = 0;
int i = 0;
int indexable[4] = int[4](0, 0, 0, 0);
a = x_8.x_GLF_uniform_int_values[0].el;
i = x_8.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((i < x_8.x_GLF_uniform_int_values[1].el)) {
} else {
break;
}
int x_93 = a;
indexable = int[4](x_8.x_GLF_uniform_int_values[3].el, x_8.x_GLF_uniform_int_values[3].el, x_8.x_GLF_uniform_int_values[3].el, x_8.x_GLF_uniform_int_values[3].el);
if ((indexable[x_93] > x)) {
if (true) {
int x_105 = x_8.x_GLF_uniform_int_values[3].el;
return x_105;
} else {
a = x_8.x_GLF_uniform_int_values[3].el;
}
} else {
if (true) {
int x_111 = x_8.x_GLF_uniform_int_values[4].el;
return x_111;
}
}
{
i = (i + 1);
}
continue;
}
}
int x_115 = x_8.x_GLF_uniform_int_values[0].el;
return x_115;
}
void main_1() {
int a_1 = 0;
int param = 0;
int param_1 = 0;
param = x_8.x_GLF_uniform_int_values[0].el;
int x_40 = func_i1_(param);
a_1 = x_40;
param_1 = x_8.x_GLF_uniform_int_values[3].el;
int x_43 = func_i1_(param_1);
a_1 = (a_1 + x_43);
if ((a_1 == x_8.x_GLF_uniform_int_values[2].el)) {
float v = float(x_8.x_GLF_uniform_int_values[3].el);
float v_1 = float(x_8.x_GLF_uniform_int_values[0].el);
float v_2 = float(x_8.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_8.x_GLF_uniform_int_values[3].el));
} else {
x_GLF_color = vec4(float(x_8.x_GLF_uniform_int_values[0].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1