blob: 8ef92f8678bb1cad6785271ae3f8ab908b3d7661 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct S {
int a;
int b;
int c;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_10;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
int x_43 = 0;
bool x_44 = false;
S arr[2] = S[2](S(0, 0, 0), S(0, 0, 0));
S param = S(0, 0, 0);
int param_1 = 0;
{
while(true) {
int x_50 = 0;
x_50 = x_10.one;
arr[x_50].a = 2;
if ((arr[1].a < 1)) {
x_GLF_color = vec4(0.0f);
x_44 = true;
break;
} else {
param = arr[1];
param_1 = (2 + x_50);
int x_61 = param_1;
S x_63 = param;
S x_64_1 = x_63;
x_64_1.a = x_61;
param = x_64_1;
if ((param.a == 2)) {
S x_70 = param;
S x_71_1 = x_70;
x_71_1.a = 9;
param = x_71_1;
}
int x_72 = param_1;
S x_75 = param;
S x_76_1 = x_75;
x_76_1.b = (x_72 + 1);
param = x_76_1;
int x_77 = param_1;
S x_80 = param;
S x_81_1 = x_80;
x_81_1.c = (x_77 + 2);
param = x_81_1;
if ((param.b == 2)) {
S x_87 = param;
S x_88_1 = x_87;
x_88_1.b = 7;
param = x_88_1;
}
x_43 = ((param.a + param.b) + param.c);
if ((x_43 == 12)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
x_44 = true;
break;
}
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
int func_struct_S_i1_i1_i11_i1_(inout S s, inout int x) {
s.a = x;
if ((s.a == 2)) {
s.a = 9;
}
s.b = (x + 1);
s.c = (x + 2);
if ((s.b == 2)) {
s.b = 7;
}
int x_119 = s.a;
int x_120 = s.b;
int x_122 = s.c;
return ((x_119 + x_120) + x_122);
}
error: Error parsing GLSL shader:
ERROR: 0:14: 'float' : type requires declaration of default precision qualifier
ERROR: 0:14: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1