| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf0 x_6; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| vec4 v0 = vec4(0.0f); |
| vec4 v1 = vec4(0.0f); |
| int a = 0; |
| int c = 0; |
| float x_41 = x_6.x_GLF_uniform_float_values[1].el; |
| v0 = vec4(x_41, x_41, x_41, x_41); |
| float x_44 = x_6.x_GLF_uniform_float_values[0].el; |
| v1 = vec4(x_44, x_44, x_44, x_44); |
| int x_47 = x_10.x_GLF_uniform_int_values[1].el; |
| a = x_47; |
| { |
| while(true) { |
| int x_52 = a; |
| int x_54 = x_10.x_GLF_uniform_int_values[0].el; |
| if ((x_52 < x_54)) { |
| } else { |
| break; |
| } |
| int x_58 = x_10.x_GLF_uniform_int_values[3].el; |
| c = x_58; |
| { |
| while(true) { |
| int x_63 = c; |
| int x_65 = x_10.x_GLF_uniform_int_values[2].el; |
| if ((x_63 < x_65)) { |
| } else { |
| break; |
| } |
| int x_68 = c; |
| int x_69 = min(max(x_68, 0), 3); |
| float x_71 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_73 = v0[x_69]; |
| v0[x_69] = (x_73 - x_71); |
| int x_77 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_79 = x_10.x_GLF_uniform_int_values[3].el; |
| if ((x_77 == x_79)) { |
| int x_83 = a; |
| float x_85 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_87 = x_6.x_GLF_uniform_float_values[1].el; |
| float x_89 = x_6.x_GLF_uniform_float_values[1].el; |
| vec4 x_91 = v0; |
| int x_93 = a; |
| v1[x_83] = smoothstep(vec4(x_85, x_87, x_89, 3.0f), vec4(1.0f), x_91)[x_93]; |
| } |
| { |
| int x_96 = c; |
| c = (x_96 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| int x_98 = a; |
| a = (x_98 + 1); |
| } |
| continue; |
| } |
| } |
| float x_101 = v1.x; |
| float x_103 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_101 == x_103)) { |
| int x_109 = x_10.x_GLF_uniform_int_values[1].el; |
| int x_112 = x_10.x_GLF_uniform_int_values[3].el; |
| int x_115 = x_10.x_GLF_uniform_int_values[3].el; |
| int x_118 = x_10.x_GLF_uniform_int_values[1].el; |
| float v = float(x_109); |
| float v_1 = float(x_112); |
| float v_2 = float(x_115); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_118)); |
| } else { |
| int x_122 = x_10.x_GLF_uniform_int_values[3].el; |
| float x_123 = float(x_122); |
| x_GLF_color = vec4(x_123, x_123, x_123, x_123); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |