| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| int x_GLF_global_loop_count = 0; |
| uniform buf0 x_7; |
| uniform buf1 x_10; |
| vec4 x_GLF_color = vec4(0.0f); |
| void main_1() { |
| float f = 0.0f; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int i_3 = 0; |
| int i_4 = 0; |
| int i_5 = 0; |
| int i_6 = 0; |
| int i_7 = 0; |
| int i_8 = 0; |
| int i_9 = 0; |
| int i_10 = 0; |
| int i_11 = 0; |
| int i_12 = 0; |
| int i_13 = 0; |
| int i_14 = 0; |
| float sum = 0.0f; |
| int r = 0; |
| x_GLF_global_loop_count = 0; |
| f = x_7.x_GLF_uniform_float_values[1].el; |
| i = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_1 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_1 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_2 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_2 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_3 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_3 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_4 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_4 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_5 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_5 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_6 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_6 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_7 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_7 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_8 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_8 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_9 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_9 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_10 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_10 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_11 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_11 < x_10.x_GLF_uniform_int_values[2].el)) { |
| } else { |
| break; |
| } |
| i_12 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_12 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_13 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_13 < x_10.x_GLF_uniform_int_values[0].el)) { |
| } else { |
| break; |
| } |
| i_14 = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((i_14 < x_10.x_GLF_uniform_int_values[2].el)) { |
| } else { |
| break; |
| } |
| { |
| while(true) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| { |
| int x_225 = x_GLF_global_loop_count; |
| int x_227 = x_10.x_GLF_uniform_int_values[3].el; |
| if (!((x_225 < (100 - x_227)))) { break; } |
| } |
| continue; |
| } |
| } |
| f = (f + x_7.x_GLF_uniform_float_values[0].el); |
| { |
| i_14 = (i_14 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_13 = (i_13 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_12 = (i_12 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_11 = (i_11 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_10 = (i_10 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_9 = (i_9 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_8 = (i_8 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_7 = (i_7 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_6 = (i_6 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_5 = (i_5 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_4 = (i_4 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_3 = (i_3 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_2 = (i_2 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i_1 = (i_1 + 1); |
| } |
| continue; |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| continue; |
| } |
| } |
| sum = x_7.x_GLF_uniform_float_values[1].el; |
| r = x_10.x_GLF_uniform_int_values[1].el; |
| { |
| while(true) { |
| if ((x_GLF_global_loop_count < 100)) { |
| } else { |
| break; |
| } |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| sum = (sum + f); |
| { |
| r = (r + 1); |
| } |
| continue; |
| } |
| } |
| if ((sum == x_7.x_GLF_uniform_float_values[2].el)) { |
| float v = float(x_10.x_GLF_uniform_int_values[0].el); |
| float v_1 = float(x_10.x_GLF_uniform_int_values[1].el); |
| float v_2 = float(x_10.x_GLF_uniform_int_values[1].el); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_10.x_GLF_uniform_int_values[0].el)); |
| } else { |
| x_GLF_color = vec4(float(x_10.x_GLF_uniform_int_values[1].el)); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |