blob: e30ec85a0c384e12b487990cf9b0ad04dc40825c [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
uniform buf1 x_8;
void main_1() {
float a = 0.0f;
float x_31 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_31, x_31, x_31, x_31);
float x_34 = x_5.x_GLF_uniform_float_values[0].el;
a = x_34;
{
while(true) {
float x_40 = x_5.x_GLF_uniform_float_values[0].el;
float x_43 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_40 / 0.20000000298023223877f) < x_43)) {
return;
}
float x_48 = x_5.x_GLF_uniform_float_values[0].el;
float x_51 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_48 / 0.20000000298023223877f) < x_51)) {
return;
}
float x_56 = x_5.x_GLF_uniform_float_values[0].el;
float x_59 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_56 / 0.20000000298023223877f) < x_59)) {
return;
}
float x_64 = x_5.x_GLF_uniform_float_values[0].el;
float x_67 = x_5.x_GLF_uniform_float_values[0].el;
if (((x_64 / 0.20000000298023223877f) < x_67)) {
return;
} else {
a = 0.0f;
}
{
float x_72 = a;
if (!((x_72 == 0.0f))) { break; }
}
continue;
}
}
int x_75 = x_8.x_GLF_uniform_int_values[1].el;
int x_78 = x_8.x_GLF_uniform_int_values[0].el;
int x_81 = x_8.x_GLF_uniform_int_values[0].el;
int x_84 = x_8.x_GLF_uniform_int_values[1].el;
float v = float(x_75);
float v_1 = float(x_78);
float v_2 = float(x_81);
x_GLF_color = vec4(v, v_1, v_2, float(x_84));
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1