blob: d0e46c2cba78b1dd0c4e5618252d6d1543da2fba [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[3];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_7;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_11;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void main_1() {
int a = 0;
int i = 0;
int j = 0;
a = x_7.x_GLF_uniform_int_values[2].el;
i = x_7.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i < x_7.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
j = x_7.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((j < x_7.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
{
while(true) {
a = x_7.x_GLF_uniform_int_values[1].el;
if ((tint_symbol.y < x_11.x_GLF_uniform_float_values[0].el)) {
continue_execution = false;
}
{
int x_72 = a;
int x_74 = x_7.x_GLF_uniform_int_values[1].el;
if (!((x_72 < x_74))) { break; }
}
continue;
}
}
if ((tint_symbol.y < x_11.x_GLF_uniform_float_values[0].el)) {
break;
}
{
j = (j + 1);
}
continue;
}
}
{
i = (i + 1);
}
continue;
}
}
if ((a == x_7.x_GLF_uniform_int_values[1].el)) {
float v = float(a);
float v_1 = float(x_7.x_GLF_uniform_int_values[2].el);
float v_2 = float(x_7.x_GLF_uniform_int_values[2].el);
x_GLF_color = vec4(v, v_1, v_2, float(a));
} else {
x_GLF_color = vec4(float(x_7.x_GLF_uniform_int_values[2].el));
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_3 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_3;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1