blob: b3e440045f13da546a50a203d4d7da74589e53ab [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[3];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf1 x_7;
vec4 tint_symbol = vec4(0.0f);
uniform buf0 x_11;
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
void main_1() {
int a = 0;
int i = 0;
int j = 0;
int x_36 = x_7.x_GLF_uniform_int_values[2].el;
a = x_36;
int x_38 = x_7.x_GLF_uniform_int_values[2].el;
i = x_38;
{
while(true) {
int x_43 = i;
int x_45 = x_7.x_GLF_uniform_int_values[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
int x_49 = x_7.x_GLF_uniform_int_values[2].el;
j = x_49;
{
while(true) {
int x_54 = j;
int x_56 = x_7.x_GLF_uniform_int_values[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
{
while(true) {
int x_64 = x_7.x_GLF_uniform_int_values[1].el;
a = x_64;
float x_66 = tint_symbol.y;
float x_68 = x_11.x_GLF_uniform_float_values[0].el;
if ((x_66 < x_68)) {
continue_execution = false;
}
{
int x_72 = a;
int x_74 = x_7.x_GLF_uniform_int_values[1].el;
if (!((x_72 < x_74))) { break; }
}
continue;
}
}
float x_77 = tint_symbol.y;
float x_79 = x_11.x_GLF_uniform_float_values[0].el;
if ((x_77 < x_79)) {
break;
}
{
int x_83 = j;
j = (x_83 + 1);
}
continue;
}
}
{
int x_85 = i;
i = (x_85 + 1);
}
continue;
}
}
int x_87 = a;
int x_89 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_87 == x_89)) {
int x_94 = a;
int x_97 = x_7.x_GLF_uniform_int_values[2].el;
int x_100 = x_7.x_GLF_uniform_int_values[2].el;
int x_102 = a;
float v = float(x_94);
float v_1 = float(x_97);
float v_2 = float(x_100);
x_GLF_color = vec4(v, v_1, v_2, float(x_102));
} else {
int x_106 = x_7.x_GLF_uniform_int_values[2].el;
float x_107 = float(x_106);
x_GLF_color = vec4(x_107, x_107, x_107, x_107);
}
}
main_out main(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_3 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_3;
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1