blob: 5f2b35bf58aa1df525970d06940dced3dc491dcc [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[4];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[4];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_8;
uniform buf1 x_10;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
uint a = 0u;
vec4 values = vec4(0.0f);
vec4 r = vec4(0.0f);
bool x_85 = false;
bool x_86 = false;
bool x_101 = false;
bool x_102 = false;
bool x_117 = false;
bool x_118 = false;
a = 1006648320u;
values = unpackUnorm4x8(a);
r = vec4(x_8.x_GLF_uniform_float_values[3].el, (x_8.x_GLF_uniform_float_values[1].el / x_8.x_GLF_uniform_float_values[0].el), (x_8.x_GLF_uniform_float_values[3].el / x_8.x_GLF_uniform_float_values[0].el), (x_8.x_GLF_uniform_float_values[1].el / x_8.x_GLF_uniform_float_values[0].el));
float v = abs((values[x_10.x_GLF_uniform_int_values[0].el] - r[x_10.x_GLF_uniform_int_values[0].el]));
bool x_70 = (v < x_8.x_GLF_uniform_float_values[2].el);
x_86 = x_70;
if (x_70) {
float v_1 = abs((values[x_10.x_GLF_uniform_int_values[1].el] - r[x_10.x_GLF_uniform_int_values[1].el]));
x_85 = (v_1 < x_8.x_GLF_uniform_float_values[2].el);
x_86 = x_85;
}
x_102 = x_86;
if (x_86) {
float v_2 = abs((values[x_10.x_GLF_uniform_int_values[3].el] - r[x_10.x_GLF_uniform_int_values[3].el]));
x_101 = (v_2 < x_8.x_GLF_uniform_float_values[2].el);
x_102 = x_101;
}
x_118 = x_102;
if (x_102) {
float v_3 = abs((values[x_10.x_GLF_uniform_int_values[2].el] - r[x_10.x_GLF_uniform_int_values[2].el]));
x_117 = (v_3 < x_8.x_GLF_uniform_float_values[2].el);
x_118 = x_117;
}
if (x_118) {
float v_4 = float(x_10.x_GLF_uniform_int_values[1].el);
float v_5 = float(x_10.x_GLF_uniform_int_values[0].el);
float v_6 = float(x_10.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(v_4, v_5, v_6, float(x_10.x_GLF_uniform_int_values[1].el));
} else {
x_GLF_color = vec4(float(x_10.x_GLF_uniform_int_values[0].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1