blob: a61565d46ad6438c683f4383ae012a027eeae9f1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
int func_i1_(inout int x) {
if ((x_7.one == 1)) {
int x_39 = x;
return x_39;
}
int x_41 = x_7.one;
return x_41;
}
void main_1() {
int param = 0;
param = -1;
int x_28 = func_i1_(param);
if ((x_28 <= 0)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1