blob: d70a51ee649c9fcfe85175324725d8ccf073091b [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[7];
};
struct strided_arr_1 {
float el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_float_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
uniform buf1 x_8;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float sums[2] = float[2](0.0f, 0.0f);
int a = 0;
int b = 0;
int c = 0;
int d = 0;
int e = 0;
int f = 0;
int g = 0;
int h = 0;
int i = 0;
int j = 0;
bool x_215 = false;
bool x_216 = false;
int x_20 = x_6.x_GLF_uniform_int_values[1].el;
sums[x_20] = x_8.x_GLF_uniform_float_values[0].el;
int x_22 = x_6.x_GLF_uniform_int_values[2].el;
sums[x_22] = x_8.x_GLF_uniform_float_values[0].el;
a = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((a < x_6.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
b = x_6.x_GLF_uniform_int_values[5].el;
{
while(true) {
if ((b < x_6.x_GLF_uniform_int_values[3].el)) {
} else {
break;
}
c = x_6.x_GLF_uniform_int_values[6].el;
{
while(true) {
if ((c <= x_6.x_GLF_uniform_int_values[4].el)) {
} else {
break;
}
d = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((d < x_6.x_GLF_uniform_int_values[6].el)) {
} else {
break;
}
e = x_6.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((e <= x_6.x_GLF_uniform_int_values[4].el)) {
} else {
break;
}
f = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((f < x_6.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
g = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((g < x_6.x_GLF_uniform_int_values[6].el)) {
} else {
break;
}
h = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((h < x_6.x_GLF_uniform_int_values[0].el)) {
} else {
break;
}
i = x_6.x_GLF_uniform_int_values[1].el;
{
while(true) {
if ((i < x_6.x_GLF_uniform_int_values[4].el)) {
} else {
break;
}
j = x_6.x_GLF_uniform_int_values[0].el;
{
while(true) {
if ((j > x_6.x_GLF_uniform_int_values[1].el)) {
} else {
break;
}
int x_53 = a;
sums[x_53] = (sums[a] + x_8.x_GLF_uniform_float_values[2].el);
{
j = (j - 1);
}
continue;
}
}
{
i = (i + 1);
}
continue;
}
}
{
h = (h + 1);
}
continue;
}
}
{
g = (g + 1);
}
continue;
}
}
{
f = (f + 1);
}
continue;
}
}
{
e = (e + 1);
}
continue;
}
}
{
d = (d + 1);
}
continue;
}
}
{
c = (c + 1);
}
continue;
}
}
{
b = (b + 1);
}
continue;
}
}
{
a = (a + 1);
}
continue;
}
}
bool x_207 = (sums[x_6.x_GLF_uniform_int_values[1].el] == x_8.x_GLF_uniform_float_values[1].el);
x_216 = x_207;
if (x_207) {
x_215 = (sums[x_6.x_GLF_uniform_int_values[2].el] == x_8.x_GLF_uniform_float_values[1].el);
x_216 = x_215;
}
if (x_216) {
float v = float(x_6.x_GLF_uniform_int_values[2].el);
float v_1 = float(x_6.x_GLF_uniform_int_values[1].el);
float v_2 = float(x_6.x_GLF_uniform_int_values[1].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_6.x_GLF_uniform_int_values[2].el));
} else {
x_GLF_color = vec4(float(x_6.x_GLF_uniform_int_values[1].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1