blob: 1cc55ee0eaae60e2f21798a5fa58116904b328c9 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_5;
void main_1() {
vec4 v = vec4(0.0f);
int x_25 = x_5.x_GLF_uniform_int_values[0].el;
int x_28 = x_5.x_GLF_uniform_int_values[1].el;
int x_31 = x_5.x_GLF_uniform_int_values[1].el;
int x_34 = x_5.x_GLF_uniform_int_values[0].el;
float v_1 = float(x_25);
float v_2 = float(x_28);
float v_3 = float(x_31);
x_GLF_color = vec4(v_1, v_2, v_3, float(x_34));
vec4 x_37 = x_GLF_color;
v = x_37;
x_GLF_color = vec4(0.0f);
vec4 x_38 = v;
x_GLF_color = x_38;
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1