| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct buf1 { |
| vec2 v1; |
| }; |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| uniform buf1 x_5; |
| vec4 x_GLF_color = vec4(0.0f); |
| uniform buf0 x_7; |
| void main_1() { |
| float x_29 = x_5.v1.x; |
| float x_31 = x_5.v1.y; |
| if ((x_29 < x_31)) { |
| int x_37 = x_7.x_GLF_uniform_int_values[0].el; |
| int x_40 = x_7.x_GLF_uniform_int_values[1].el; |
| int x_43 = x_7.x_GLF_uniform_int_values[1].el; |
| int x_46 = x_7.x_GLF_uniform_int_values[0].el; |
| float v = float(x_37); |
| float v_1 = float(x_40); |
| float v_2 = float(x_43); |
| x_GLF_color = vec4(v, v_1, v_2, float(x_46)); |
| float x_50 = x_5.v1.x; |
| float x_52 = x_5.v1.y; |
| if ((x_50 > x_52)) { |
| int x_57 = x_7.x_GLF_uniform_int_values[0].el; |
| float x_58 = float(x_57); |
| x_GLF_color = vec4(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } else { |
| int x_61 = x_7.x_GLF_uniform_int_values[1].el; |
| float x_62 = float(x_61); |
| x_GLF_color = vec4(x_62, x_62, x_62, x_62); |
| } |
| } |
| main_out main() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |