blob: 1ffb718627dd7d17aa3c09cd885580445b5a8432 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct S {
int arr[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
int func_struct_S_i1_2_1_i1_(inout S s, inout int x) {
s.arr[1] = (x + 1);
if ((s.arr[x_9.one] == x)) {
return -1;
}
int x_21 = x;
return x_21;
}
void main_1() {
int a = 0;
int i = 0;
int j = 0;
S s_1 = S(int[2](0, 0));
S param = S(int[2](0, 0));
int param_1 = 0;
a = 0;
i = 0;
{
while(true) {
if ((i < (2 + x_9.one))) {
} else {
break;
}
j = 0;
{
while(true) {
if ((j < (3 + x_9.one))) {
} else {
break;
}
int x_28 = i;
int x_29 = j;
param = s_1;
param_1 = (x_28 + x_29);
int x_31 = func_struct_S_i1_2_1_i1_(param, param_1);
a = (a + x_31);
{
j = (j + 1);
}
continue;
}
}
{
i = (i + 1);
}
continue;
}
}
if ((a == 30)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1