blob: d582fc136ce4e0f01b76407f8523ab284a9a67f7 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct S {
int arr[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_9;
vec4 x_GLF_color = vec4(0.0f);
int func_struct_S_i1_2_1_i1_(inout S s, inout int x) {
int x_16 = x;
s.arr[1] = (x_16 + 1);
int x_18 = x_9.one;
int x_19 = s.arr[x_18];
int x_20 = x;
if ((x_19 == x_20)) {
return -1;
}
int x_21 = x;
return x_21;
}
void main_1() {
int a = 0;
int i = 0;
int j = 0;
S s_1 = S(int[2](0, 0));
S param = S(int[2](0, 0));
int param_1 = 0;
a = 0;
i = 0;
{
while(true) {
int x_22 = i;
int x_23 = x_9.one;
if ((x_22 < (2 + x_23))) {
} else {
break;
}
j = 0;
{
while(true) {
int x_25 = j;
int x_26 = x_9.one;
if ((x_25 < (3 + x_26))) {
} else {
break;
}
int x_28 = i;
int x_29 = j;
S x_79 = s_1;
param = x_79;
param_1 = (x_28 + x_29);
int x_31 = func_struct_S_i1_2_1_i1_(param, param_1);
int x_32 = a;
a = (x_32 + x_31);
{
int x_34 = j;
j = (x_34 + 1);
}
continue;
}
}
{
int x_36 = i;
i = (x_36 + 1);
}
continue;
}
}
int x_38 = a;
if ((x_38 == 30)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1