blob: 0797c79ea0c0eaca2bf101b07eaf71ba7f395d6a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int one;
};
struct buf1 {
int zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
uniform buf0 x_6;
uniform buf1 x_9;
void main_1() {
int i = 0;
vec4 v = vec4(0.0f);
x_GLF_color = vec4(0.0f);
i = 0;
{
while(true) {
int x_38 = i;
int x_40 = x_6.one;
if ((x_38 < x_40)) {
} else {
break;
}
{
while(true) {
int x_48 = x_6.one;
if ((x_48 == 1)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
{
if (true) { break; }
}
continue;
}
}
{
int x_52 = i;
i = (x_52 + 1);
}
continue;
}
}
int x_55 = x_9.zero;
v[1u] = float(x_55);
float x_59 = v.y;
x_GLF_color[1u] = x_59;
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1