blob: b1147214441052beefcb435aea9ee612a61404ab [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
uniform buf1 x_8;
void main_1() {
float a = 0.0f;
float x_30 = x_6.x_GLF_uniform_float_values[0].el;
a = (x_30 - (1.0f * floor((x_30 / 1.0f))));
if ((a == x_6.x_GLF_uniform_float_values[0].el)) {
float v = float(x_8.x_GLF_uniform_int_values[0].el);
float v_1 = a;
float v_2 = a;
x_GLF_color = vec4(v, v_1, v_2, float(x_8.x_GLF_uniform_int_values[0].el));
} else {
x_GLF_color = vec4(a);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1