blob: 8b1cf09eb41da0631b6078b4a18a9d151cfc9e5d [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
uniform buf1 x_9;
vec4 x_GLF_color = vec4(0.0f);
int f1_vf2_(inout vec2 v1) {
bool x_99 = false;
bool x_100_phi = false;
float x_89 = v1.x;
float x_91 = x_7.x_GLF_uniform_float_values[0].el;
bool x_92 = (x_89 == x_91);
x_100_phi = x_92;
if (x_92) {
float x_96 = v1.y;
float x_98 = x_7.x_GLF_uniform_float_values[1].el;
x_99 = (x_96 == x_98);
x_100_phi = x_99;
}
bool x_100 = x_100_phi;
if (x_100) {
int x_104 = x_9.x_GLF_uniform_int_values[1].el;
return x_104;
}
int x_106 = x_9.x_GLF_uniform_int_values[0].el;
return x_106;
}
void main_1() {
mat2 m1 = mat2(vec2(0.0f), vec2(0.0f));
mat2 m2 = mat2(vec2(0.0f), vec2(0.0f));
vec2 v1_1 = vec2(0.0f);
int a = 0;
vec2 param = vec2(0.0f);
float x_45 = x_7.x_GLF_uniform_float_values[0].el;
float x_47 = x_7.x_GLF_uniform_float_values[1].el;
float x_50 = x_7.x_GLF_uniform_float_values[1].el;
float x_52 = x_7.x_GLF_uniform_float_values[1].el;
vec2 v = vec2(x_45, -(x_47));
m1 = mat2(v, vec2(x_50, sin(x_52)));
mat2 x_57 = m1;
mat2 x_58 = m1;
m2 = (x_57 * x_58);
float x_61 = x_7.x_GLF_uniform_float_values[0].el;
mat2 x_63 = m2;
v1_1 = (vec2(x_61, x_61) * x_63);
vec2 x_65 = v1_1;
param = x_65;
int x_66 = f1_vf2_(param);
a = x_66;
int x_67 = a;
int x_69 = x_9.x_GLF_uniform_int_values[1].el;
if ((x_67 == x_69)) {
float x_75 = x_7.x_GLF_uniform_float_values[0].el;
float x_77 = x_7.x_GLF_uniform_float_values[1].el;
float x_79 = x_7.x_GLF_uniform_float_values[1].el;
float x_81 = x_7.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_75, x_77, x_79, x_81);
} else {
int x_84 = x_9.x_GLF_uniform_int_values[1].el;
float x_85 = float(x_84);
x_GLF_color = vec4(x_85, x_85, x_85, x_85);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1