blob: 8a35d333166799803570adc6c3f7eddc2f4912d1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 v1 = vec2(0.0f);
vec2 v2 = vec2(0.0f);
v1 = vec2(1.0f, -1.0f);
vec2 x_22 = v1;
v2 = step(vec2(0.40000000596046447754f), sinh(x_22));
float x_27 = v2.x;
float x_29 = v2.y;
float x_31 = v2.y;
float x_33 = v2.x;
x_GLF_color = vec4(x_27, x_29, x_31, x_33);
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1